Australia social media ban: Why isn't gaming included?

Parents and experts say gaming poses many of the same risks for kids as social media, and want them included.

Watch LiveBritish Broadcasting CorporationHomeNewsSportBusinessInnovationCultureArtsTravelEarthAudioVideoLiveDocumentariesHomeNewsIsrael-Gaza WarWar in UkraineUS & CanadaUKUK PoliticsEnglandN. IrelandN. Ireland PoliticsScotlandScotland PoliticsWalesWales PoliticsAfricaAsiaChinaIndiaAustraliaEuropeLatin AmericaMiddle EastIn PicturesBBC InDepthBBC VerifySportBusinessExecutive LoungeTechnology of BusinessFuture of BusinessInnovationWatch DocumentariesTechnologyScience & HealthArtificial IntelligenceAI v the MindCultureWatch DocumentariesFilm & TVMusicArt & DesignStyleBooksEntertainment NewsArtsWatch DocumentariesArts in MotionTravelWatch DocumentariesDestinationsAfricaAntarcticaAsiaAustralia and PacificCaribbean & BermudaCentral AmericaEuropeMiddle EastNorth AmericaSouth AmericaWorld’s TableCulture & ExperiencesAdventuresThe SpeciaListEarthWatch DocumentariesNatural WondersWeather & ScienceClimate SolutionsSustainable BusinessGreen LivingAudioPodcast CategoriesRadioAudio FAQsVideoWatch DocumentariesBBC MaestroLiveLive NewsLive SportDocumentariesHomeNewsSportBusinessInnovationCultureArtsTravelEarthAudioVideoLiveDocumentariesWeatherNewslettersWatch LiveOnline gaming escaped Australia's social media ban - but critics say it's just as addictive18 hours agoShareSaveKaty WatsonAustralia correspondent , PerthShareSaveGetty ImagesCritics say gaming platforms should be included in Australia's ban on social media for under-16sWednesday afternoons have become a ritual for 15-year-old Sadmir Perviz. It's a circuitous route from home in Perth to the Fiona Stanley Hospital - but it's worth it, he says, to sit down for a game of Dungeons & Dragons with people he may not know but with whom he shares a great deal in common.

Sadmir and his board game companions are just some of the 300 patients at the gaming disorder clinic, Australia's only publicly-run institution of its type, helping patients wean themselves off excessive online gaming habits.

The room where they meet is a simple space in a faceless hospital but in the corner, there's a pile of boardgames on a chair. Jenga, Uno and Sushi Go are also popular choices at the informal group which is attended by both patients and clinicians.

It's a bit of a departure for the 15-year-old who until a couple of months ago preferred to play games with friends online for 10 hours a day.

"It feels completely different," says Sadmir. "You get to roll the dice instead of clicking a button. You can interact with people, so you actually know who's there rather than just being on a call with random people."

https://www.bbc.com/news/articles/c93w90kqgv9o?at_medium=RSS&at_campaign=rss


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